![]() There will be 100's of unusable prefabs in it The prefab list is not filtered for what can and can't be used. Select the prefab you want to spawn via the dropdown menu and click "Spawn" To paint those texture select the Terrain object from the hierarchy and use the paint tools as you would normally Prefab ManagerĪllows you to spawn prefabs. If you want to start the scene from scratch hit the "Reset" button Terrain ManagerĪllows you to switch between different texture types. Once you have created or loaded a map you will be able to access the other components on the WorldManager object. The WorldManager object is where you create/load and save maps. The path can be changed at anytime by clicking "Select Rust Directory" again. ![]() ![]() To get started select the "WorldManager" object in the hierarchy.īefore you start making dopeasf maps select your Rust install directory (/steamapps/common/Rust/) by clicking "Select Rust Directory" Attempting to run in play mode will only force a reload of the asset bundles. Requires that you have the EditorCoroutines package installed from the package manager ( editor runs in edit mode of Unity.
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